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我想要实现水下画面折射效果,尝试在单个着色器中使用多个纹理,这似乎无法正常工作。水下的纹理无法渲染出来。
I want to achieve underwater scene refraction effect, trying to use multiple textures in a single shader, but it doesn't seem to work properly. The underwater textures cannot be rendered.
Issue details
我想要实现水下画面折射效果,尝试在单个着色器中使用多个纹理,这似乎无法正常工作。水下的纹理无法渲染出来。
I want to achieve underwater scene refraction effect, trying to use multiple textures in a single shader, but it doesn't seem to work properly. The underwater textures cannot be rendered.
Reproduction steps/code
Version of libGDX and/or relevant dependencies
1.12.1
Screencap
Please select the affected platforms
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