Lighting of textured sphere with bump-mapping and shadows on a plane on D3D
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Updated
Jan 14, 2010 - C++
Lighting of textured sphere with bump-mapping and shadows on a plane on D3D
Physically-based melting simulation
3D object reconstruction library. Librería para la reconstrucción de formasen 3D.
Successor of picogen. Its name shall indicate excitement, genesis, and that it shall excite a genesis, d'oh. And it has so far only 6 search results on some web-search.
An implementation of the SPH algorithm with an interpretation of the total energy and pressure of the system.
Implementation of the irradiance environment map algorithm.
Project for Computer Graphics course: custom FPS
Real-Time 3D Texture Bump Reflection Mapping on a Mask. 16-bit DOS, Demo Scene 1997
This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
[COLLEGE] Final work of Computer Graphics (CG) (EEL882) @ UFRJ.
Carrom Game in Python
[COLLEGE] Project for the "Animation and Games" (COS600) class @ UFRJ
Game of Flags
Homeworks and Projects done in CSE313 - Computer Graphics class @ Lehigh University
Unity C# scripts for extracting building footprints.
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