Implementations of programming design patterns in Unity with examples in C# when to use them.
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Updated
Jun 10, 2024 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
Dynamic AABB trees in C++ with support for periodic systems.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
This is a Boids Simulation, written in Python with Pygame.
Dynamic BVH Typescript demo
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Multithreaded physics engine using Verlet integration.
Swift implementation of a quadtree. A drop-in replacement for GameplayKit's GKQuadtree for it is not working properly.
Spatial decomposition without space filling curves
Fast static Hilbert kd-tree experiment
Header-only N-dimensional BVH library
kd tree spatial index algorighm
Visualisation of an Octree Data Structure. Made using Unity3D
DirectX 11 application that can simulate swarms with thousands of agents.
A simple server that receives actions from players, processes all the logic of the Agario game internally and redirects the appropriate events to clients
Advanced Computer Graphics II
Bounding Volume Hierarchy using 128bit simd
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